
And at the maximum level 20 of Telekinesis, the ratio will be 75%. With 16 points in Telekinesis, one point of damage absorbed equals one point of mana loss, a 100% ratio. For example, with 8 points in Telekinesis, 1.5 mana points are deducted for each point of damage absorbed, a 150% ratio. Each hard skill point in Telekinesis makes Energy Shield 0.0625 Mana per point more effective. By default, for each point of damage absorbed by Energy Shield, 2 mana points are deducted, a 200% ratio. Since Energy Shield is defensive in nature, it is often used by builds such as Enchantress to give them an extra edge most physical fighters don't have.Įach point in Telekinesis makes Energy Shield's damage absorption more effective.

Either way, Energy Shield is not recommended for Sorceresses with low Mana or slow Mana regeneration, since being low in either could be fatal. Still, using this same logic, this can also allow a Sorceress to focus mainly on consuming Mana potions, using them to replenish both hit points and spellcasting ability (although Energy Shield won't convert ALL damage to mana, so some life potions might still be needed). Energy shield converts some damage she takes from life into mana when taking very high amounts of damage, this can save a player's life, but can also eat up a player's mana, preventing them from casting spells.

